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Establish a new order in the Atlas Lotusbloom Season!

Ready yourselves for a new season in the lands of Atlas​!

The current Atlas Frostwreath Season ends on Thursday, March 19, 2019 at 2pm PT. All prizes must be claimed by then, as Atlas Frostwreath Badges will not be usable in future seasons. The Atlas Lotusbloom Season will arrive the same day, March 19th! Teamwork will be of utmost importance as always, so gather the troops and set to the skies for battle!

 


 

ATLAS SEASON MAINTENANCE

There will be a small period of time where the event page will be down in Atlas to prep for the Lotusbloom Season’s launch on Thursday, March 19th. 

 


 

EARN MORE MYTHIC TIER GEAR

 

You’ll be able to earn more Mythic Gear in the Atlas Lotusbloom Season. Mythic Gear is exclusive to Atlas Seasons. Individual Mythic Gear pieces will need to be leveled up to level 10 to get the full Attack and HP benefits (see below).

 

Buff Percentages on a Full Set of Maxed Out Gear:

 

Gear Rarity

Dragon/ Tower Attack Buff (%)

Dragon/ Tower HP Buff (%)

Common 10 10
Rare 20 20
Epic 40 40
Legendary 80 80
Elite 100 100
Mythic 110 110
 

       

 


SEASON REWARDS

 

Branch Costs and Content

 

The repeatable Atlas chest will be available at the end of each Mythic Gear branch that will allow players to spend any excess Atlas Badges.

 

Please Note: Primarch Buff branches are excluded from the table as they were not changed. 

Prizes Amount
Gold Pack 666
Red Rider Shard 1,054
1 Star Token 220
Crafting Scrolls 71,500
12 hr timer 726
Bullhorn 550
2 Star Token 165
Breeding Token 82,500
3 Star Token 275
Chest 72
4 Star Token 550
5 Star Token 770
Crafting Shards 8,685,000
Badge Cost 1,810,875

____________________________________________________________________________

PROGRESSION PRIZES

 

Offensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch. 

  • First branch will contain Gauntlets, Boots, a Ring, and a Weapon.

  • Second branch will contain a Chest Piece, Helm, Pants, and a Shield.

  • Mythic branch will contain Chest Piece, Helm, Pants, and a Shield.

  • Players will be able to choose the elements of each piece in the branch.

  • Players will also have the option to choose 500K crafting shards instead of any piece of Elite Gear. 

Defensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch.  

  • First branch will contain Gauntlets, Boots, a Ring, and a Weapon.

  • Second branch will contain a Chest Piece, Helm, Pants, and a Shield.

  • Mythic branch will contain Gauntlets, Boots, a Ring, and a Weapon.

  • Players will be able to choose the elements of each piece in the branch.

  • Players will also have the option to choose 500K crafting shards instead of any piece of Elite Gear. 

Primarch Stat Buffs can be unlocked to grant your Primarchs up to +25% Attack and Defense ratings until the end of the current Atlas Season. These apply across all the Primarch tiers for each class of Primarch. These will remain unchanged from previous seasons.

Kasima, Jungle Assassin

Defensive

The elves of the Glowing Cradle live their lives by the Two Paths: Disorder and Tranquility. Kasima the assassin silently tiptoes the line in between. For Tranquility to exist, so must Disorder. She is not one you want to find in the jungle on a moonless night. Instead, obtain her this season with Blue Rider Shards from this Season’s Rider branch.


 
Skill Tree:
 
Skill Description Skill Points Needed Skill Level Limit Buff per Level Total Buff Gain
Tower Attack Increase Tower Attack 1 5 1% 5%
Lumber Mill Production Increase Lumber Mill production amount 2 5 1.6% 8%
Sheep Farm Production Increase Sheep Farm production amount 2 5 1.6% 8%
Tower HP Increase Tower HP 5 5 1% 5%
Dark Flak Tower Attack Increase Dark Flak Tower Attack 5 5 2% 10%
Dark Flak Tower HP Increase Dark Flak Tower HP 5 5 2% 10%
Tower HP Increase Tower HP 5 5 1% 5%
Tower Attack Increase Tower Attack 5 5 1.2% 6%
Fire Flak Tower Attack Increase Fire Flak Tower Attack 5 5 2% 10%
Fire Flak Tower HP Increase Fire Flak Tower HP 5 5 2% 10%
Tower HP Increase Tower HP 5 5 1% 5%
Tower HP Increase Tower HP 5 5 1% 5%
Ice Flak Tower Attack Increase Ice Flak Tower Attack 5 5 2% 10%
Ice Flak Tower HP Increase Ice Flak Tower HP 5 5 2% 10%
Electro Flak Tower Attack Increase Electro Flak Tower Attack 5 5 2% 10%
Electro Flak Tower HP Increase Electro Flak Tower HP 5 5 2% 10%
Earth Flak Tower Attack Increase Earth Flak Tower Attack 5 5 2% 10%
Earth Flak Tower HP Increase Earth Flak Tower HP 5 5 2% 10%
  • Portraits

    <ul>
    	<li>
    	<p>Players can claim Kasima&rsquo;s Tier 1 portrait in any of the standard branches: Elite Gear, Rider, or Primarch Buffs.</p>
    	</li>
    	<li>
    	<p>Players can claim Kasima&rsquo;s Tier 2, Tier 3, and animated portrait in either of the Mythic Gear branches</p>
    	</li>
    </ul>
    </li>
    

 


 

CASTLE OWNERSHIP-BASED LEADERBOARD

Rounds and Scoring

  • The entire Atlas Lotusbloom Season will be made up of two-week rounds.

  • At the end of each two-week round, the Leaderboard will update with Victory Points earned by each team based on the top 20 most valuable castles they own at that time.

Victory Points

  • At the start of each two-week round, each castle will start with some Victory Points based on region/castle level.

    <ul>
    	<li>
    	<p>Higher level castles are worth more Victory Points.</p>
    	</li>
    </ul>
    </li>
    <li>
    <p>Every time that castle is conquered during the round, its current Victory Point value is reduced by 10% i.e. 100, 90, 81, 73, 66, 59, 53, etc.</p>
    
    <ul>
    	<li>
    	<p>Defending your castles from conquerors is the best way to earn the most Victory Points for castles you own at the end of each round.</p>
    	</li>
    	<li>
    	<p>Alternatively, seek out and conquer the castles of teams that threaten your team&rsquo;s rank to reduce their Victory Point potential.</p>
    	</li>
    </ul>
    </li>
    <li>
    <p>A castle&rsquo;s Victory Point value will not recover until it resets to full at the start of each two-week round.</p>
    </li>
    <li>
    <p>A castle&rsquo;s Victory Point value is visible to all Atlas players (not hidden by Fog of War).</p>
    </li>
    

Example: Castle X, owned by Team A, is worth 50,000 VP at the beginning of Round 1. It is conquered by Team B, and then conquered back by Team A. Round 1 ends and Team A earns 40,500 VP for this castle. Once Round 2 begins, Castle X returns to being worth 50,000 VP.

Tiebreakers

In case of a tie, all tied teams get the best prize in that range.  For example, if prizes are 500, 400, 300, 200, and 100 and the top scores are 1000, 1000, 800, 800, 500.  First and second teams would get 500, third and fourth teams would get 3rd and 300, and fifth team would get 100.

 


 

ATLAS END-OF-SEASON PRIZES

 

1st Place Team

  • 1,100 days’ worth of expedites

2nd Place Team

  • 700 days’ worth of expedites

3rd Place Team

  • 600 days’ worth of expedites

4th-6th Place Teams

  • 500 days’ worth of expedites

7th-10th Place Teams

  • 300 days’ worth of expedites

11th-25th Place Teams

  • 175 days’ worth of expedites

26th-50th Place Teams

  • 100 days’ worth of expedites

51st-100th Place Teams

  • 50 days’ worth of expedites

101st-300th Place Teams

  • 25 days’ worth of expedites

301st-500th Place Teams

  • 10 days’ worth of expedites

 


 

Gameplay Balance Changes

 

This season introduces changes to the glory mechanics. Players should now earn less glory for hitting significantly weaker targets. The new bands look like this:

 
Band Number Minimum Required Level
0 0
1 25
2 31
3 43
4 84
5 108
6 126
7 154
8 178
9 208
10 262
11 305
12 361
13 400
14 436
15 477
16 520
17 550
18 573
19 592

 

How are these bands determined?

 

Glory Band level brackets are based on each den level through band 14. After that, bands are based on the XP required to have 5 additional max-level towers in your base.

How is Glory calculated now?

Each band that you hit below your band reduces Glory earned by 30% multiplicatively, so if you hit down 1 band you earn 70% of the Glory you would earn from a target in your band. If you hit down 2 bands, you earn 49% of the Glory you’d earn from a target in your band. Hitting down 3 bands earns you 34% of the Glory, and so on.

Bands Below Glory Amount
0 100%
1 70%
2 49%
3 34%
4 24%
--- ----

Do I get bonus Glory for hitting stronger targets?

No. There is no bonus for attacking above your band.

 


Update (03/19/2020)

After feedback from the community, we've deployed an update to these Glory Bands. There are now far more bands (92 in total) meaning that each band consists of fewer levels. Hitting a player who is one band lower now only reduces the Glory earned by 5%. This amount is reduced by another 5% for hitting a player who is two bands lower, and so on. Furthermore, players above level 520 are now all in the same band to ensure that there are more targets available for very high levels.
 
The new bands look like this: 
BAND LEVELs
1 0-25
2 25-28
3 28-31
4 31-34
5 34-37
6 37-40
7 40-43
8 43-46
9 46-49
10 49-52
11 52-55
12 55-58
13 58-61
14 61-64
15 64-68
16 68-72
17 72-76
18 76-80
19 80-84
20 84-88
21 88-92
22 92-96
23 96-100
24 100-104
25 104-108
26 108-111
27 111-114
28 114-117
29 117-120
30 120-123
31 123-126
32 126-131
33 131-135
34 135-140
35 140-145
36 145-149
37 149-154
38 154-158
39 158-162
40 162-166
41 166-170
42 170-174
43 174-178
44 178-183
45 183-188
46 188-193
47 193-198
48 198-203
49 203-208
50 208-217
51 217-226
52 226-235
53 235-244
54 244-253
55 253-262
56 262-269
57 269-276
58 276-284
59 284-291
60 291-298
61 298-305
62 305-314
63 314-324
64 324-333
65 333-342
66 342-352
67 352-361
68 361-368
69 368-374
70 374-381
71 381-387
72 387-394
73 394-400
74 400-406
75 406-412
76 412-418
77 418-424
78 424-430
79 430-436
80 436-443
81 443-450
82 450-457
83 457-463
84 463-470
85 470-477
86 477-484
87 484-491
88 491-499
89 499-506
90 506-513
91 513-520
92 520-999

 


 

Ready for the beginning of a new Atlas Season? Fly over to the official War Dragons Forums and discuss with the War Dragons community!

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