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Balance Life and Death in the Atlas Souldance Season!


ATLAS SEASON MAINTENANCE

There will be a small period of time where access to Atlas will be blocked in order to prepare for the Souldance Season’s launch on Thursday, September 17th. 


ADDING TEAMS TO ATLAS

With the launch of the Atlas Souldance Season, we’ll be adding all teams from Platinum I and above into Atlas based on their rank following the League rebalance on Tuesday, September 15th.


EARN MORE MYTHIC TIER GEAR

You’ll be able to earn more Mythic Gear in the Atlas Souldance Season. Mythic Gear is exclusive to Atlas Seasons. Individual Mythic Gear pieces will need to be leveled up to level 10 to get the full Attack and HP benefits (see below).

Buff Percentages on a Full Set of Maxed Out Gear:

Gear Rarity

Dragon/ Tower Attack Buff 

(%)

Dragon/ Tower HP Buff 

(%)

Common

10

10

Rare

20

20

Epic

40

40

Legendary

80

80

Elite

100

100

Mythic

110

110


SEASON REWARDS

Branch Costs and Content

The repeatable Atlas chest will be available at the end of each Mythic Gear branch that will allow players to spend any excess Atlas Badges.

Please Note: Primarch Buff branches are excluded from the table as they were not changed. 

 

Prizes

Amount

Gold Pack

666

Red Rider Shard

1,054

1 Star Token

220

Crafting Scrolls

71,500

12 hr timer

726

Bullhorn

550

2 Star Token

165

Breeding Token

82,500

3 Star Token

275

Chest

72

4 Star Token

550

5 Star Token

770

Crafting Shards

8,685,000

Badge Cost

1,810,875

 


PROGRESSION PRIZES

Offensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch. 

  • First branch will contain Gauntlets, Boots, a Ring, and a Weapon.

  • Second branch will contain a Chest Piece, Helm, Pants, and a Shield.

  • Mythic branch will contain Chest Piece, Helm, Pants, and a Shield.

  • Players will be able to choose the elements of each piece in the branch.

  • Players will also have the option to choose 500K crafting shards instead of any piece of Elite Gear. 

Defensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch.  

  • First branch will contain Gauntlets, Boots, a Ring, and a Weapon.

  • Second branch will contain a Chest Piece, Helm, Pants, and a Shield.

  • Mythic branch will contain Gauntlets, Boots, a Ring, and a Weapon.

  • Players will be able to choose the elements of each piece in the branch.

  • Players will also have the option to choose 500K crafting shards instead of any piece of Elite Gear. 

Primarch Stat Buffs can be unlocked to grant your Primarchs up to +25% Attack and Defense ratings until the end of the current Atlas Season. These apply across all the Primarch tiers for each class of Primarch. These will remain unchanged from previous seasons.

Antonius, Death Speaker

Defensive

During the time of Souldance, Antonius is in high demand by the bereaved. They ask him to pass on messages to the dearly departed, or to request last wishes from beyond the veil. But he has his own agenda as he speaks with the dead, and it would benefit any Dragon Lord to have Antonius on their side instead. Secure his loyalty in this Season's Rider branch!

Skill Tree:

  • Portraits

    • Players can claim Antonius’s Tier 1 portrait in any of the standard branches: Elite Gear, Rider, or Primarch Buffs.

    • Players can claim  Antonius’s Tier 2, Tier 3, and animated portrait in either of the Mythic Gear branches


CASTLE OWNERSHIP-BASED LEADERBOARD

Rounds and Scoring

  • The entire Atlas Lotusbloom Season will be made up of two-week rounds.

  • At the end of each two-week round, the Leaderboard will update with Victory Points earned by each team based on the top 20 most valuable castles they own at that time.

Victory Points

  • At the start of each two-week round, each castle will start with some Victory Points based on region/castle level.

    • Higher level castles are worth more Victory Points.

  • Every time that castle is conquered during the round, its current Victory Point value is reduced by 10% i.e. 100, 90, 81, 73, 66, 59, 53, etc.

    • Defending your castles from conquerors is the best way to earn the most Victory Points for castles you own at the end of each round.

    • Alternatively, seek out and conquer the castles of teams that threaten your team’s rank to reduce their Victory Point potential.

  • A castle’s Victory Point value will not recover until it resets to full at the start of each two-week round.

  • A castle’s Victory Point value is visible to all Atlas players (not hidden by Fog of War).

Example: Castle X, owned by Team A, is worth 50,000 VP at the beginning of Round 1. It is conquered by Team B, and then conquered back by Team A. Round 1 ends and Team A earns 40,500 VP for this castle. Once Round 2 begins, Castle X returns to being worth 50,000 VP.

Tiebreakers

In case of a tie, all tied teams get the best prize in that range.  For example, if prizes are 500, 400, 300, 200, and 100 and the top scores are 1000, 1000, 800, 800, 500.  First and second teams would get 500, third and fourth teams would get 3rd and 300, and fifth team would get 100.



ATLAS END-OF-SEASON PRIZES

1st Place Team

  • 1,100 days’ worth of expedites

2nd Place Team

  • 700 days’ worth of expedites

3rd Place Team

  • 600 days’ worth of expedites

4th-6th Place Teams

  • 500 days’ worth of expedites

7th-10th Place Teams

  • 300 days’ worth of expedites

11th-25th Place Teams

  • 175 days’ worth of expedites

26th-50th Place Teams

  • 100 days’ worth of expedites

51st-100th Place Teams

  • 50 days’ worth of expedites

101st-300th Place Teams

  • 25 days’ worth of expedites

301st-500th Place Teams

  • 10 days’ worth of expedites



Remember that you’re all invited to share your feedback about the new Atlas Season on our War Dragons Forums -- we can’t wait to see what you think.

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