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The Harbinger Dragons have Descended!

A new reign of Dragons are ready to rise.

From the ashen hills of the Fire Fields and the unforgiving heat in the Burning Sands. From the frigid peaks of the Stygian Glaze and verdant forests within the Glowing Cradle. Harbingers of change have been discovered in a new land, and stories of these beasts and their territories will soon be known to all Dragon Lords.

Behold, the Harbinger Dragons! Powerful defenders and destroyers that shape or have been shaped by their surrounding lands. The territories each of these drakes hail from have provided them with their unique strength. Master the elements to conquer these fearsome Dragons!

 

Harbinger Tier Logo - War Dragons


 

New Lands of Atlas


The Harbinger Dragons reside in the new lands of Atlas, a sprawling region in War Dragons with much to discover. Atlas will continue rolling out to all War Dragons players in 2018; for more information on Atlas, visit our latest blog post!

 

 

Atlas World Map - War Dragons

 

 


 

MORTHIL

Stygian Beast

 

Harbinger Dragons - Morthil

A hulking beast of burden from the Stygian Glaze.”

 

Lore: Sometimes power comes from simply being larger than everything else. This is particularly true for the Stygian Glaze. Most steer clear of Morthil’s massive, lumbering form as he hunts for food and defends his territory. Though the foolish few who decide to challenge him will quickly meet their end from Morthil’s corrosive breath.

 

Class: Warrior

 

Rarity: Legendary


Element: Ice

 

Spells:

 

  • Frost Shield - Active, 1 Rage, Blue

    • Spell creates 5 shards of ice in front of Dragon. While active, any projectile will be 100% absorbed by a shard, and damage from beam-based attacks is reduced by 50%. Spell has a duration of 4 seconds and a cooldown of 1.5 seconds.

    • Learned at Level 1

  • Malefic Breath - Active, 1 Rage, White

    • Empowers Dragon's flamethrower attack for 3 seconds. Inflicts poisonous Gloom Clouds on targeted buildings. Gloom Clouds deal damage over time. 4 second duration and 4.5 second cooldown.

    • Learned at Level 1

  • Ice Turret Resist - Passive

    • Reduce damage taken from Ice Turrets by 70%.

    • Learned at Level 10

  • Fire Flak Resist - Passive

    • ​​Reduce damage taken from Fire Flak Towers by 70%.

    • Learned at Level 13

 

 

WYDRIAN

Dragon Engine

 

Harbinger Dragons - Wydrian

Given life by the expert smiths of the Fire Fields.

 

Lore: The humans of the Fire Fields have proven themselves the most talented metal-workers on Atlas, utilizing their unparalleled access to rare metals to forge machines of war. Their latest creation is Wydrian, a mechanical Dragon built to defend against the neighboring kingdoms’ Dragon attacks. Wydrian’s greatest strength lies in its specially-engineered shield, which can absorb Dragon Fire and convert it into health.

 

Class: Warrior

 

Rarity: Legendary

 

Element: Fire

 

Spells:

 
  • Bloodfury - Active, 1 Rage, Blue

    • Dragon gains 3 rage and destroying a tower heals the Dragon for a percentage of the damage done. While the spell is active, Dragon's rage generation is slowed by 90% for the duration of the spell. 4 second duration and 4 second cooldown.

    • Learned at Level 1
       

  • Heat Shield - Active, 1 Rage, Blue

    • Reduces incoming damage by 40% and Dragon instantly heals for 20% of its health.

    • Learned at Level 1

  • Heated Breath - Active, 1 Rage, White

    • Empowers Dragon's flamethrower attack for 4 seconds. Flamethrower attack does 25% more damage

    • Learned at Level 10

  • Fire Flak Resist - Passive
    • Reduce damage taken from Fire Flak Tower by 70%.
    • Learned at Level 13

 


 

ESTRIL

Elven Vanguard

 

Harbinger Dragons - Estril

The Glowing Cradle birthed this protector of Elves.

 

Lore: The Dragons and Elves of the Glowing Cradle have long lived in harmony, protecting each other and nurturing the land. Estril is a unique part of both worlds: flora and fauna. Able to bend the land to his will, Estril watches over his Elvish neighbors, ever vigilant against the advances of the outside world.

 

Class: Hunter

 

Rarity: Legendary

 

Element: Earth

 

Spells:

 
  • Earthquake - Active, 1 Rage, Red

    • Large area of effect (AOE) spell that deals 7% of Dragon’s max HP and prevents the tower from attacking. 2 second duration and 5 second cooldown.

    • Learned at Level 1

  • Cloak - Active, 1 Rage, Blue

    • Conceals Dragon so that enemy towers cannot attack. Blue mage towers cancel this effect.

    • Learned at Level 1

  • Consume - Active, 1 Rage, Blue    

    • Consume all remaining ammo to restore 10% health, increased proportionally by the amount of ammo consumed. Gain 100% increased ammo regeneration for 2.5 seconds.

    • Learned at Level 10

  • Adaptive Resist - Active, 0 Rage, White

    • Spell allows Dragon to cycle through Lightning, Dark Flak, and Fire Turret resist and change to one of those resists. Spell also gives 0.25 rage upon use.

    • Learned at Level 13

 

 

SHEZARD

Guardian Viper

 
Harbinger Dragons - Shezard

Fearsome fanged patron of the Burning Sands.

 

Lore: Not all in the Burning Sands were fortunate enough to settle on the banks of the Great Oasis. Many have had to make due out in the scorching desert. Their lives are made a little easier by Shezard, the Guardian Viper. Shezard patrols the desert, eliminating any threat to the villages that offer him sacrifice. The Guardian Viper strikes swiftly and surgically, never giving his mark the chance to fight back.

 

Class: Sorcerer

 

Rarity: Legendary

 

Element: Wind

 

Spells:

 
  • Seeker Shots - Active, 1 Rage, Red

    • Shoots 10 homing shots at all targets in the area. Each projectile randomly chooses one of the available towers and deals 5% of Dragon’s Max HP in damage. 2 second duration.

    • Learned at Level 1

  • Reverse Projectiles - Active, 2 Rage, Red

    • Reflects incoming projectiles back onto the attackers. 3.5 second spell duration.

    • Learned at Level 1

  • Spell Flux - Active, 2 Rage, White

    • Explodes one tower then deals between 7% and 12% of Dragon’s Max HP in damage to surrounding towers. 1 second cooldown.

    • Learned at Level 10

  • Dark Flak Resist - Passive
    • Reduce damage taken from Dark Flak Towers by 70%.
    • Learned at Level 13

 


 

DESTAR

Tundra Warlord

 

Harbinger Dragons - Destar

Peerless veteran of the wars in the North. An avatar of conflict.

 

Lore: Survival is never easy in the Stygian Glaze. Everything must be fought for: Shelter against the cold, food to warm the bones. Naturally, some denizens of the Glaze are more adept at survival than others. Destar is among the most successful. He can channel the cold itself into a protective barrier, shielding himself against all but the most powerful foes. Though he bears the scars from countless battles, none argue against Destar’s dominance of the frozen North.

 

Class: Warrior

 

Rarity: Mythic

 

Element: Ice

 

Spells:

 
  • Frost Shield - Active, 1 Rage, Blue

    • Spell creates 5 shards of ice in front of the Dragon. While active, any projectile will be 100% absorbed by a shard, and damage from beam-based attacks is reduced by 50%. Spell has a duration of 4 seconds and a cooldown of 1.5 seconds.

    • Learned at Level 1

  • Spell Flux - Active, 2 Rage, White    

    • Explodes one tower then deals between 7% and 12% of Dragon’s Max HP in damage to surrounding towers. 1 second cooldown.

    • Learned at Level 1

  • Bloodfury - Active, 1 Rage, Blue

    • Dragon gives 3 rage and destroying a tower heals the Dragon for a percentage of the damage done. While the spell is active, Dragon's rage generation is slowed by 90% for the duration of the spell. 4 second duration and 4 second cooldown.

    • Learned at Level 10

  • Dark Flak Resist - Passive
    • Reduce damage taken from Dark Flak Towers by 70%.
    • Learned at Level 13

 

 

 

What are your thoughts on these new Dragons? Fly over to the official War Dragons Forums and discuss with the Dragons community!
 
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